Android User Guide

Complete documentation for Android phones, tablets, and ChromeOS

Section 18

Real-Life Examples

Example A: Tap one game button 100 times

Feature: Single Target

  • Target type: Point
  • Interval: 250 ms
  • Stop type: Cycles
  • Cycles: 100

Place the target on the button and press Play.

Example B: Repeat a three-step test

Feature: Multi Target

  • Parallel: Off
  • Interval: 1 second
  • Stop type: Cycles
  • Cycles: 20

Place three targets in order. The full sequence repeats 20 times.

Example C: Trigger several independent controls

Feature: Multi Target

  • Parallel: On
  • Interval: 2 seconds
  • Stop type: Duration
  • Duration: 60 seconds

Each cycle triggers every placed target.

Example D: Capture a long receipt

Feature: Full Page Screenshot

  1. Select the shopping or browser app.
  2. Start and allow Entire screen.
  3. Open the receipt at its top.
  4. Tap Screenshot.
  5. Wait for the Gallery notification.

Example E: Refresh a game lobby

Feature: Auto Refresh

  • Interval: 10 seconds
  • Duration: 5 minutes
  • App: The game

Start, then tap Refresh on the floatbar. Stop immediately if the game does not use pull-to-refresh.

Example F: Record a repetitive navigation path

Feature: Macro Recorder

  1. Start Record.
  2. Open the target app.
  3. Tap the same sequence you normally use.
  4. Stop from the notification.
  5. Play at 0.5x.
  6. If reliable, try 1x.

Example G: Add natural timing variation

Feature: Single or Multi Target

  • Variable interval: On
  • Min: 800 ms
  • Max: 1200 ms
  • Random offset: 2 px

The timing and location vary slightly. Confirm the target is large enough for the offset.