Section 18
Real-Life Examples
Example A: Tap one game button 100 times
Feature: Single Target
- Target type: Point
- Interval: 250 ms
- Stop type: Cycles
- Cycles: 100
Place the target on the button and press Play.
Example B: Repeat a three-step test
Feature: Multi Target
- Parallel: Off
- Interval: 1 second
- Stop type: Cycles
- Cycles: 20
Place three targets in order. The full sequence repeats 20 times.
Example C: Trigger several independent controls
Feature: Multi Target
- Parallel: On
- Interval: 2 seconds
- Stop type: Duration
- Duration: 60 seconds
Each cycle triggers every placed target.
Example D: Capture a long receipt
Feature: Full Page Screenshot
- Select the shopping or browser app.
- Start and allow Entire screen.
- Open the receipt at its top.
- Tap Screenshot.
- Wait for the Gallery notification.
Example E: Refresh a game lobby
Feature: Auto Refresh
- Interval: 10 seconds
- Duration: 5 minutes
- App: The game
Start, then tap Refresh on the floatbar. Stop immediately if the game does not use pull-to-refresh.
Example F: Record a repetitive navigation path
Feature: Macro Recorder
- Start Record.
- Open the target app.
- Tap the same sequence you normally use.
- Stop from the notification.
- Play at 0.5x.
- If reliable, try 1x.
Example G: Add natural timing variation
Feature: Single or Multi Target
- Variable interval: On
- Min: 800 ms
- Max: 1200 ms
- Random offset: 2 px
The timing and location vary slightly. Confirm the target is large enough for the offset.